Conversation

@soatok
Hear hear.

Difficulty levels not only should exist, but there's some games that have done difficult scaling extremely well. I.e. Hades

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@soatok I fucking hate the fandom attitudes towards them

I honestly think that they misunderstand the games entirely. A lot of them do not go for "mechanical mastery"

options, flexibility.
And community help. That has been my interpretation since demon's souls. Even in the intro itself.

You are NOT ALONE there. There is help you can get. You do not have to face the trials alone, but with others you can overcome, and help others overcome.

Anyways, if they ain't to your liking they ain't

I personally can't gel with survival games or fucking craft-survival things. I do not like uhh, stuff like satisfactory or factorio either.

https://www.youtube.com/watch?v=dnEzkbdTa0I

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@soatok Honestly lately my favorite for those has been
the Ys games

and even then the grind is not really all that trivializing, since they are action rpgs

they just make it much easier and give more margin of error.

That said, they are constructed in such a way that you cannot really OVERGRIND, since the enemies in the areas give diminishing returns, you ARE meant to fight the bosses at certain levels plusminus 3 or so

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@soatok
@Loosf the one i currently play doesn't really let you do that by leveling you down (including gear) for dungeons and boss fights

sometimes it's still not balanced but oh well the devs tried
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@soatok
@Loosf i think it's reasonable for an mmo, a level 20 boss is built around what your character has access to at level 20-23, and most people you play with are probably at a much higher level at that point (and there's several points in the leveling curve where you get a huge boost in stats)

that said you can play unsynced if you want to
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@soatok and then there are automation games and they combine both in a weird way

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@soatok I tend to avoid many online multiplayer games for this reason: the worry that all the other players are judging me for my performance and waiting to gloat that they're better than me. Even if (in practice) that rarely happens, I usually criticize myself for poor performance.

With single-player games, nobody else is there to watch me slip up.

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@soatok I didn't watch the full video because of its length, but I did skim through it (probably watching about 10 mins total) and I found it interesting to see the academic study of the "free play" vs. "independent play" theories. Clearly I adopt the latter way of thinking because I'm led to believe that performance is the only metric that matters.

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