Conversation

on second thought maybe I shouldn't have just assumed that there'd be any chance that a game from 2003 would just work on windows 11.

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the winzip self extractor seems to have extracted nothing to nowhere and is waiting for it to run.

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ahh, the winzip self extractor is dropping an installshield installer

because of the good ol' days when you'd wrap a compressed installer in another compressed installer, because it let you save some download size

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and since I have the files:

the winzip self extractor is 1.85 megabytes, and the installshield installer inside is is... 2.07 megabytes!

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@foone isn't there a version of wine for windows for that exact use case?

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@gkrnours ntvdm? that's for windows 16 support on win64

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god we used to care SO MUCH about download size. I'm happy to not have to worry so much about how many kilobytes the JPEG I'm using is

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@foone I feel like you just perfectly described what happens in my brain when I walk into a room intending to do something but instead I completely forget why I'm even in the room at all

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hey 2001 foone: save yourself a lot of time by scripting a jpeg resizing/recompressing tool so that you can tell it "give me this jpeg under 75k" and it'll compress it for you at various sizes until it finds the best-quality-without-going-over-75kb file.

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admittedly you don't now any scripting languages yet, but hey! write it in visual basic.

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anyway, back to the old game.
To the windows 98 VM!
*batman transition*

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(I'm hoping it runs in 98, I think it might... I don't currently have an XP VM on this machine, and it's way too midnight to have time to install one today)

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correction: she installs.

I need directx 8. that's win98 supporting, right? yeah. time to upgrade some old VMs

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I have no idea how well directx-in-86box will run, I've not tried this before

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we're installing directx 9, like you do.

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we rebooted and windows had to build a driver information database.

I'm not sure exactly what that is. I'm not sure why you need a database about a driver.

or maybe that means "we integrated a bunch of new drivers into the list-of-drivers-windows-knows-about, go apply all those PCI IDs and such and see if we need to recognize a bunch of stuff"

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I understand I don't have a deep understanding of the internals of the windows 95 driver model, and I'm finally prepared to accept that can just be a hole in my knowledge, I don't NEED to know this

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when you have a rabbit-hole-seeking brain like mine, it's important to set firm boundaries for yourself

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she runs! game is playable and everything.

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it's also too midnight to really work on my pocket PC emulation (and/or hardware?).
but that's yet another thing on the todo

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@foone what are you trying to do and are you in need of any Software? I've been collecting Windows CE software for 25 years

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@karpour I don't mean to jump in. But is there an archive of those efforts anywhere?

(I'd rather like to get a copy if so!)

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@foone i think we have kinda raccome full circle here because the file size limits on discord have been 8MB (now 10MB) and even the midrange phones are starting to shoot 8MB jpegs

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@CursedSilicon it's WIP, so far I whipped up some CLI tools to extract info from installers and PE headers and came up with a json format to describe CE software. Sorting tens of thousands of titles manually is too much work.

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@karpour How large is the archive in terms of storage currently?

A medium-to-long-term goal of CGHMN is incorporating mobile devices. Having a library of software for WinCE (and others) would be an absolute boon for that

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@CursedSilicon couple gigabytes. Windows CE software is generally tiny. In fact so small that the wayback machine scraper often even archived the installers, which is how I saved a lot of it.
If you want to talk, hit me up on Telegram!

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@karpour I don't know your telegram offhand I'm afraid ;-;

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